Billerica Public Library

Hands-on C++ game animation programming:, learn modern animation techniques from theory to implementation with C++ and OpenGL/, Gabor Szauer

Label
Hands-on C++ game animation programming:, learn modern animation techniques from theory to implementation with C++ and OpenGL/, Gabor Szauer
Language
eng
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
Hands-on C++ game animation programming:
Responsibility statement
Gabor Szauer
Sub title
learn modern animation techniques from theory to implementation with C++ and OpenGL/
Summary
Game Animation Programming is a comprehensive guide to learning everything needed to get an optimized, production ready animation system up and running. It covers all the concepts starting from understanding OpenGL, the math required for animations, how to write a robust animation system, right through advanced animation methodsAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques
Content

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