AI, how patterns helped artificial intelligence defeat world champion Lee Sedol, by Darcy Pattison ; illustrated by Peter Willis
Type
Label
AI, how patterns helped artificial intelligence defeat world champion Lee Sedol, by Darcy Pattison ; illustrated by Peter Willis
Language
eng
Bibliography note
Includes bibliographical reference
Illustrations
illustrations
Index
no index present
Literary Form
non fiction
Main title
AI
Nature of contents
bibliography
Oclc number
1258124735
Responsibility statement
by Darcy Pattison ; illustrated by Peter Willis
Series statement
Moments in science series, book 6
Sub title
how patterns helped artificial intelligence defeat world champion Lee Sedol
Summary
"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--, Provided by publisher
Target audience
primary
resource.variantTitle
Artificial intelligence, how patterns helped artificial intelligence defeat world champion Lee SedolA.I., how patterns helped artificial intelligence defeat world champion Lee Sedol
Classification
Contributor
Creator
Subject
- Games -- Juvenile literature
- Instructional and educational works
- Go (Game) + Tournaments -- Korea (South) -- Seoul
- Artificial intelligence + Competitions -- Juvenile literature
- Go (Game) players -- Korea (South)
- Artificial intelligence + Competitions
- Picture books
- Soft computing -- Juvenile literature
- Go (Game) + Tournaments -- Korea (South) -- Seoul -- Juvenile literature
- Games
- Soft computing
- Go (Game) players -- Korea (South) -- Juvenile literature
Content
Author
Illustrator
Is Part Of
Mapped to
Incoming Resources
- Has instance2
Outgoing Resources
- Classification1
- Contributor1
- Creator1
- Genre2
- Subject12
- Games -- Juvenile literature
- Instructional and educational works
- Go (Game) + Tournaments -- Korea (South) -- Seoul
- Artificial intelligence + Competitions -- Juvenile literature
- Go (Game) players -- Korea (South)
- Artificial intelligence + Competitions
- Picture books
- Soft computing -- Juvenile literature
- Go (Game) + Tournaments -- Korea (South) -- Seoul -- Juvenile literature
- Games
- Soft computing
- Go (Game) players -- Korea (South) -- Juvenile literature
- Content2
- Author1
- Illustrator1
- Is Part Of1
- Mapped to1